No headings found on page

Concept App • 2023

Link

Role

Solo Project

Timeline

February - March 2023

Tools used

Figma, Adobe CC

Brief

An engaging application that helps connect like-minded individuals and promotes social change through volunteering and community service.

An engaging application that helps connect like-minded individuals and promotes social change through volunteering and community service.

Drawing from personal challenges I encountered when trying to find and take part in local volunteering opportunities, I created Link: a mobile app designed to make the process of finding local volunteering opportunities less painful and more engaging.

Problem

The absence of a supportive community and the inability to connect with like-minded individuals can discourage individuals from engaging in volunteering and limit their ability to make a positive difference in the world.

Research suggests that attending events with others leads to more enjoyment and engagement compared to attending alone. This is especially true for volunteering and community service, where friends or acquaintances can provide accountability, support, and motivation.


Solution

01

The onboarding experience

  • The onboarding process helps users understand the main features of the app and allows them to personalize their feed by selecting their interested causes.

  • Additionally, users can connect with friends to join volunteering events together and add their location to find local opportunities in their neighborhood.

02

Join forces for a greater impact

  • Users can see which of their friends are interested in similar volunteering activities.

  • By inviting their friends to join them, users can create a sense of community and shared purpose, while also increasing the impact of their volunteer work.

03

Create, Collaborate, Make a Difference

  • With the event creation feature, users can design their own volunteering experience to fit their unique goals.

  • This includes setting the event details, inviting other members to join in making a difference, and assigning specific roles to volunteers for seamless event management

Research

Researching Problem Space

Researching Problem Space

While researching habitual frameworks, I found the Fogg Behavior Model to be particularly relevant for the volunteering app. This model highlights the importance of motivation, ability, and trigger in encouraging a behavior.

White Paper Research

White Paper Research

While conducting a comprehensive analysis of white papers and academic articles, I stumbled upon a striking statistic in The Journal of Experimental Social Psychology that added a valuable perspective to my research:

“...participants who believed that their friends would be attending had an attendance rate of 85%, while those who believed that their friends would not be attending had an attendance rate of only 58%”

“...participants who believed that their friends would be attending had an attendance rate of 85%, while those who believed that their friends would not be attending had an attendance rate of only 58%”

User Interviews

User Interviews

After conducting 6 user interviews, I analyzed and synthesized the data into an affinity map which served as the foundation for developing personas, empathy maps, journey maps, and design concepts.

RESEARCH QUESTIONS:

  1. Tell me about your experience with volunteering?

  2. What motivates you to volunteer and how do you stay motivated?

  3. What challenges have you faced while volunteering and how did you overcome them?

  4. What features or incentives would encourage you to use a volunteering app?

  5. How do you currently search for volunteering opportunities and what are the pain points in the process?

Empathy map

Personas & Empathy map

Personas & Empathy map

Based on the insights and observations from the research methods, I created two personas that captured the essence of the users and their characteristics. I also formed empathy maps to understand their needs and frustrations in more detail.

Ideation

Brainstorming and sketching

Brainstorming and sketching

During the ideation phase, I engaged in preliminary brainstorming and sketching to generate initial concepts and ideas.

User flow

User flow

After conducting the research and analysis, I proceeded to plan the app's structure, carefully considering the optimal placement of each feature to enhance the user experience.

Wireframes

Wireframes

The final product

Onboarding

Create Event

Home, Invite, Search & Maps

Chat & Profile

Reflections & Next steps

Working on this project challenged me to create a user-centered design that balances form with function, teaching me valuable lessons about the importance of balancing aesthetics and usability.

Working on this project challenged me to create a user-centered design that balances form with function, teaching me valuable lessons about the importance of balancing aesthetics and usability.

Many of the decisions I've made for this platform were informed by the insights gathered during user interviews in the research stage. However, it's important to validate these assumptions and confirm that the user experience choices made are effective. Once this is complete, the next crucial steps will be to implement additional features such as the integration of a community forum and a feedback and rating system.

You can check out the Figma Prototype by clicking here!
Thanks for your time!

Designed by LIKEITH